Logistics Business Case Games for RFID-enabled Supply Chains Education

George Q. HUANG
The University of Hong Kong, Hong Kong
gqhuang@hku.hk

Ray Y. ZHONG
The University of Hong Kong, Hong Kong
zhongzry@gmail.com

Abstract

Logistics and supply chain management enabling technologies are developing very rapidly. In order for students to be recruited under the forthcoming 4-years new curriculum to gain solid knowledge in the field, it is timely and necessary to introduce new facilities. The aim of this TDG proposal is to integrate RFID (Radio Frequency Identification)-enabled hardware and software facilities recently being developed for real-time logistics and supply chain management within the Department of Industrial and Manufacturing Systems Engineering, The University of Hong Kong through near-life business cases. They will be delivered in the form of packaged business games ready for teaching, demonstration and hand-on training. The business case game will serve several objectives: (1) To enable students to appreciate and understand the complexity of Supply Chain Management in terms of material and information flows; (2) To demonstrate how enterprises at different layers (retailers at the downstream, distribution center/warehouse at the midstream, and manufacturers at the upstream) of a supply chain make their decisions and interact with each other; (3) To demonstrate how global supply chain works and where SMEs (Small and Medium Sized Enterprises) can be integrated into the chain, and how SMEs equip themselves with latest wireless technologies such as RFID, Bluetooth and Wi-Fi to empower the global supply chain.

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